package at.fhooe.stefanirndorfer.materials;

public abstract class Material {
	
	
	public static final String MATERIAL_TYPE = "Default";
	
	/** The higher - the more energy will be absorbed on reflection */
	public static final float ENERGY_ABSORBTION = 0.5f;
	public static final float LOW_FREQU_ABSORBTION = 0.5f;
	
	/** Occlusion = 0.4f per cm */
	public static final float OCCLUSION_HF = 0.4f;
	public static final float OCCLUSION_LF = 0.01f;
}
